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Manipulating match outcomes for financial gain through betting markets, illegal gambling, or deliberate losing.

Game-Level Webb and Soh Layer 7 (Application) Adjacent integrity issue 6 articles 0 evidence links
Game-Level Adjacent integrity issue

Match-Fixing & Illegal Gambling

Definition: Manipulating match outcomes for financial gain through betting markets, illegal gambling, or deliberate losing.

What OSI Layer This Cheat Affects: Layer 7 (Application)

Other Information: Manipulating match outcomes for financial gain through betting markets, illegal gambling, or deliberate losing.

Supporting Academic Articles

Esports consumer perspectives on match-fixing: implications for gambling awareness and game integrity

Brett Abarbanel, Mark R. Johnson

International Gambling Studies, 2019, Vol. 19, No. 2, 296-311

Target: Match-fixing including betting against own teams, illegal gambling influence, throwing matches for skins

Aim: Abarbanel, B., & Johnson, M. R. (2019). Esports consumer perspectives on match-fixing: implications for gambling awareness and game integrity. International Gambling Studies, 19(2), 296-311.

Recommendation: (Abarbanel & Johnson, 2019)

A Model of the Threats that Disreputable Behavior Present to Esports Sponsors

Bruno Duarte Abreu Freitas, Ruth Sofia Contreras-Espinosa, Pedro Ãlvaro Pereira Correia

Contemporary Management Research, Vol. 17, No. 1, 2021

Target: Toxic behavior, sexism, illegal gambling, match-fixing, cheating, cyberattacks, doping

Aim: Freitas, B. D. A., Contreras-Espinosa, R. S., & Correia, P. Á. P. (2021). A model of the threats that disreputable behavior present to esports sponsors. Contemporary Management Research, 17(1), 27-64.

Recommendation: (Freitas et al., 2021)

Ethical Judgments of Esports Spectators Regarding Cheating in Competition

Mark R. Johnson, Brett Abarbanel

Convergence: The International Journal of Research into New Media Technologies, Vol. 28, No. 6, 2022

Target: Cheating to win, cheating to lose, match-fixing, doping, hacking

Aim: Johnson, M. R., & Abarbanel, B. (2022). Ethical judgments of esports spectators regarding cheating in competition. Convergence: The International Journal of Research into New Media Technologies, 28(6), 1699-1718.

Recommendation: (Johnson & Abarbanel, 2022)

Esports Governance: An Analysis of Rule Enforcement in League of Legends

Renkai Ma, Xinning Gui, Yubo Kou

ACM CSCW Conference 2022

Target: Multiple violations: betting, toxicity, procedural failures, cheating in competition and everyday play

Aim: Ma, R., Gui, X., & Kou, Y. (2022). Esports governance: An analysis of rule enforcement in League of Legends. Proceedings of the ACM on Human-Computer Interaction, 6(CSCW2), 1-28.

Recommendation: (Ma et al., 2022)

The dark side of esports – An analysis of cheating doping match-fixing and their countermeasures

Timo Schöber & Georg Stadtmann

International Journal of Esports

Target: SOFTWARE CHEATS: Cheat programs enabling players to see through walls automatic weapon aiming and firing at opponents in split seconds cheat codes providing unfair advantages like additional resources gold or currencies wallhacks showing enemy locations through walls aimbots for automatic targeting ESP (extrasensory perception) hacks providing information not normally available. NETWORK ATTACKS: Distributed Denial of Service (DDoS) attacks targeting opponents' online connections flooding with unnecessary traffic causing jerky gameplay and lag giving unfair advantages. DOPING: Use of performance-enhancing drugs particularly Adderall (amphetamine-based ADHD medication) providing stimulant and euphoric effects allowing extended gameplay sessions up to 12 hours with enhanced focus and concentration. Physical substances purchased online costing approximately $865 for 100 tablets. MATCH-FIXING: Teams betting against themselves with betting providers then intentionally losing matches to collect betting premiums exploiting the fact that esports betting volume ($13 billion in 2020) was 107 times higher than prize money distribution ($122 million). ROBO-DOPING: Manipulation of virtual equipment like Cameron Jeffers using manipulated improved virtual bike called Robo-Drive in British cycling esports championships. ACCOUNT MANIPULATION: Players using accounts of other weaker players to participate unfairly in competitions identity fraud in competitive settings.

Aim: Schöber T. & Stadtmann G. (2022). The dark side of esports – An analysis of cheating doping match-fixing and their countermeasures. International Journal of Esports.

Recommendation: (Schöber & Stadtman, 2022)

Security issues in online games

Jianxin Jeff Yan and Hyun-Jin Choi

The Electronic Library Volume 20 Number 2 2002 pp. 125–133

Target: Comprehensive taxonomy including collusion, password compromises, virtual asset trading cheats, service denial, social engineering, software modification

Aim: Yan, J. J., & Choi, H. J. (2002). Security issues in online games. The Electronic Library, 20(2), 125-133.

Recommendation: (Yan & Choi, 2002)

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