Cheat dossier

Game Bots/Botting

Automated scripts or agents that perform gameplay actions for resource farming, experience gain, or other unfair advantages.

Overview

Classification

This dossier summarizes the cheat definition, the affected OSI layer, and the evidence attached to the record.

8 Academic articles
0 Linked evidence
0 Known cases
Dossier Facts

Definition

Automated scripts or agents that perform gameplay actions for resource farming, experience gain, or other unfair advantages.

What OSI Layer This Cheat Affects

Layer 7 (Application)

Other Information

Automated scripts or agents that perform gameplay actions for resource farming, experience gain, or other unfair advantages.

Academic Evidence

Supporting Academic Articles

Peer-reviewed and academic literature connected to this cheat, with DOI or URL references attached where available.

An Ensemble Fuzzy Logic Approach to Game Bot Detection through Behavioural Features

Mario Luca Bernardi, Marta Cimitile, Fabio Martinelli, Francesco Mercaldo

2018 IEEE International Conference on Fuzzy Systems (FUZZ)

Target: Game bots - AI systems simulating human behavior to obtain advantages like cyber money and popularity

Aim: Bernardi, M. L., Cimitile, M., Martinelli, F., & Mercaldo, F. (2018). An ensemble fuzzy logic approach to game bot detection through behavioural features. In 2018 IEEE International Conference on Fuzzy Systems (FUZZ) (pp. 1-8). IEEE.

Recommendation: (Bernardi et al., 2018)

No external DOI or URL link is attached yet.

CAPTCHA Challenges for Massively Multiplayer Online Games: Mini-game CAPTCHAs

Yang-Wai Chow, Willy Susilo, Hua-Yu Zhou

2010 International Conference on Cyberworlds

Target: Botting/automated programs giving unfair advantages, allowing accumulation of wealth/resources/experience without effort

Aim: Chow, Y. W., Susilo, W., & Zhou, H. Y. (2010). CAPTCHA challenges for massively multiplayer online games: Mini-game CAPTCHAs. In 2010 International Conference on Cyberworlds (pp. 254-261). IEEE.

Recommendation: (Chow et al., 2010)

No external DOI or URL link is attached yet.

GCI: A GPU-Based Transfer Learning Approach for Detecting Cheats of Computer Game

Md Shihabul Islam, Bo Dong, Swarup Chandra, Latifur Khan, Bhavani Thuraisingham

IEEE Transactions on Dependable and Secure Computing, Vol. 19, No. 2, 2022

Target: Network traffic-based cheating detection, automated cheat detection

Aim: Islam, M. S., Dong, B., Chandra, S., Khan, L., & Thuraisingham, B. (2022). GCI: A GPU-based transfer learning approach for detecting cheats of computer game. IEEE Transactions on Dependable and Secure Computing, 19(2), 804-816.

Recommendation: (Islam et al., 2022)

No external DOI or URL link is attached yet.

Online Games: Categorization of Attacks

Y. Lyhyaoui, A. Lyhyaoui, S. Natkin

IEEE EUROCON Conference 2005

Target: Multiple attack types: cheating against provider, players, and virtual society including AI bots, asset theft, design flaw exploitation

Aim: Lyhyaoui, Y., Lyhyaoui, A., & Natkin, S. (2005). Online games: Categorization of attacks. In EUROCON 2005 - The International Conference on Computer as a Tool (pp. 1340-1343).

Recommendation: (Lyhyaoui et al., 2005)

No external DOI or URL link is attached yet.

Embedded Non-Interactive CAPTCHA for Fischer Random Chess

Ryan C. McDaniel, Roman V. Yampolskiy

CGAMES Conference 2011

Target: Bot/automated play cheating using computer programs for move calculation

Aim: McDaniel, R. C., & Yampolskiy, R. V. (2011). Embedded non-interactive CAPTCHA for Fischer random chess. In 2011 16th International Conference on Computer Games (CGAMES) (pp. 284-287).

Recommendation: (McDaniel & Yampolskiy, 2011)

No external DOI or URL link is attached yet.

Game Bot Detection via Avatar Trajectory Analysis

Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang

IEEE Transactions on Computational Intelligence and AI in Games, Vol. 2, No. 3, September 2010

Target: Game bots, automated programs, trajectory-based detection

Aim: Pao, H.-K., Chen, K.-T., & Chang, H.-C. (2010). Game bot detection via avatar trajectory analysis. IEEE Transactions on Computational Intelligence and AI in Games, 2(3), 162-175.

Recommendation: (Pao et al., 2010)

No external DOI or URL link is attached yet.

Cheating in social network games

Irene Serrano Vázquez and Mia Consalvo

new media & society Vol. 17(6) 829–844 2015

Target: Social network game cheating including bot usage, unauthorized data access, infrastructure exploitation, creating multiple accounts

Aim: Serrano Vázquez, I., & Consalvo, M. (2015). Cheating in social network games. new media & society, 17(6), 829-844.

Recommendation: (Vasquez and Consalvo, 2013)

No external DOI or URL link is attached yet.

Cheating in networked computer games – A review

Steven Daniel Webb and Sieteng Soh

DIMEA '07 Perth Western Australia (ACM)

Target: Comprehensive taxonomy including game-level, application-level, protocol-level, and infrastructure-level cheats; bug exploitation, information exposure, bots, denial of service

Aim: Webb, S. D., & Soh, S. (2007). Cheating in networked computer games – A review. In Proceedings of the 2007 Conference on Future Play (pp. 105-112). ACM.

Recommendation: (Webb & Soh, 2007)

No external DOI or URL link is attached yet.

White Papers

Supporting or Related White Papers

Reviewed white papers and adjacent technical reports approved for this dossier.

No approved white papers are linked to this dossier yet.
OSINT Sources

Other Approved OSINT Sources

Reviewed non-academic sources such as news, forums, archives, or enforcement materials.

No other approved OSINT sources are linked to this dossier yet.
Cases

Known Cases

Named incidents, documented examples, or sanctions associated with this cheat category.

No known cases are linked to this dossier yet.