Classification
This dossier summarizes the cheat definition, the affected OSI layer, and the evidence attached to the record.
Manipulating character movement speed or action execution rates.
This dossier summarizes the cheat definition, the affected OSI layer, and the evidence attached to the record.
Manipulating character movement speed or action execution rates.
Layer 7 (Application)
Manipulating character movement speed or action execution rates.
Peer-reviewed and academic literature connected to this cheat, with DOI or URL references attached where available.
Otávio Barcelos Gaspareto, Dante Augusto Couto Barone, André Marcelo Schneider
IEEE ICNC Conference 2008
Target: Speed cheating (manipulation of character movement velocity)
Aim: Gaspareto, O. B., Barone, D. A. C., & Schneider, A. M. (2008). Neural networks applied to speed cheating detection in online computer games. In 2008 Fourth International Conference on Natural Computation (pp. 526-529).
Recommendation: (Gaspareto et al., 2008)
No external DOI or URL link is attached yet.
Reviewed white papers and adjacent technical reports approved for this dossier.
Reviewed non-academic sources such as news, forums, archives, or enforcement materials.
Named incidents, documented examples, or sanctions associated with this cheat category.