GCI: A GPU-Based Transfer Learning Approach for Detecting Cheats of Computer Game
Md Shihabul Islam, Bo Dong, Swarup Chandra, Latifur Khan, Bhavani Thuraisingham
IEEE Transactions on Dependable and Secure Computing, Vol. 19, No. 2, 2022
Target: Network traffic-based cheating detection, automated cheat detection
Aim: Islam, M. S., Dong, B., Chandra, S., Khan, L., & Thuraisingham, B. (2022). GCI: A GPU-based transfer learning approach for detecting cheats of computer game. IEEE Transactions on Dependable and Secure Computing, 19(2), 804-816.
Recommendation: (Islam et al., 2022)
Aspects of Networking in Multiplayer Computer Games
Jouni Smed, Timo Kaukoranta, Harri Hakonen
International Conference on Application and Development of Computer Games, 2002
Target: Packet tampering, traffic interception, information exposure, design defects, network security vulnerabilities, reflex augmentation, aiming proxies
Aim: Smed, J., Kaukoranta, T., & Hakonen, H. (2002). Aspects of networking in multiplayer computer games. In Proceedings of the International Conference on Application and Development of Computer Games in the 21st Century (pp. 1-8).
Recommendation: (Smed et al., 2002)