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Deliberately interrupting network connection to induce artificial lag advantages.

Protocol-Level Webb and Soh Layers 3-4 (Network / Transport) Counted as e-doping 2 articles 0 evidence links
Protocol-Level Counted as e-doping

Lag Switching

Definition: Deliberately interrupting network connection to induce artificial lag advantages.

What OSI Layer This Cheat Affects: Layers 3-4 (Network / Transport)

Other Information: Deliberately interrupting network connection to induce artificial lag advantages.

Supporting Academic Articles

Aspects of Networking in Multiplayer Computer Games

Jouni Smed, Timo Kaukoranta, Harri Hakonen

International Conference on Application and Development of Computer Games, 2002

Target: Packet tampering, traffic interception, information exposure, design defects, network security vulnerabilities, reflex augmentation, aiming proxies

Aim: Smed, J., Kaukoranta, T., & Hakonen, H. (2002). Aspects of networking in multiplayer computer games. In Proceedings of the International Conference on Application and Development of Computer Games in the 21st Century (pp. 1-8).

Recommendation: (Smed et al., 2002)

Cheating in networked computer games – A review

Steven Daniel Webb and Sieteng Soh

DIMEA '07 Perth Western Australia (ACM)

Target: Comprehensive taxonomy including game-level, application-level, protocol-level, and infrastructure-level cheats; bug exploitation, information exposure, bots, denial of service

Aim: Webb, S. D., & Soh, S. (2007). Cheating in networked computer games – A review. In Proceedings of the 2007 Conference on Future Play (pp. 105-112). ACM.

Recommendation: (Webb & Soh, 2007)

Supporting or Related White Papers

No approved white papers are linked to this cheat yet.

Other Approved OSINT Sources

No other approved OSINT sources are linked to this cheat yet.

Known Cases

No known cases are linked to this cheat yet.