Aspects of Networking in Multiplayer Computer Games
Jouni Smed, Timo Kaukoranta, Harri Hakonen
International Conference on Application and Development of Computer Games, 2002
Target: Packet tampering, traffic interception, information exposure, design defects, network security vulnerabilities, reflex augmentation, aiming proxies
Aim: Smed, J., Kaukoranta, T., & Hakonen, H. (2002). Aspects of networking in multiplayer computer games. In Proceedings of the International Conference on Application and Development of Computer Games in the 21st Century (pp. 1-8).
Recommendation: (Smed et al., 2002)