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Using modified gaming peripherals or hardware devices with built-in scripts or automated functions.

Infrastructure-Level Webb and Soh Layers 1-2 (Physical / Data Link) Counted as e-doping 4 articles 0 evidence links
Infrastructure-Level Counted as e-doping

Hardware Cheats/Hacking

Definition: Using modified gaming peripherals or hardware devices with built-in scripts or automated functions.

What OSI Layer This Cheat Affects: Layers 1-2 (Physical / Data Link)

Other Information: Using modified gaming peripherals or hardware devices with built-in scripts or automated functions.

Supporting Academic Articles

"Is It Legit, To You?". An Exploration of Players' Perceptions of Cheating in a Multiplayer Video Game: Making Sense of Uncertainty

Arianna Boldi, Amon Rapp

International Journal of Human–Computer Interaction, 2024, Vol. 40, No. 15, 4021-4041

Target: Third-party software cheats (wallhacks, aimbots, aimlock), game glitch exploitation, technological advantages (VPNs, expensive hardware)

Aim: Boldi, A., & Rapp, A. (2024). "Is It Legit, To You?". An Exploration of Players' Perceptions of Cheating in a Multiplayer Video Game: Making Sense of Uncertainty. International Journal of Human–Computer Interaction, 40(15), 4021-4041.

Recommendation: (Boldi & Rapp, 2024)

Cheating in E-Sports: A Proposal to Regulate the Growing Problem of E-Doping

Jamie Hwang

Northwestern University Law Review, Vol. 116, No. 5, 2022

Target: E-doping (software hacks, cheats, digital doping, mechanical doping)

Aim: Hwang, J. (2022). Cheating in E-Sports: A proposal to regulate the growing problem of e-doping. Northwestern University Law Review, 116(5), 1283-1318.

Recommendation: (Hwang, 2022)

Redefining the risks of kernel-level anti-cheat in online gaming

Anton Maario, Vinod Kumar Shukla, A. Ambikapathy, Purushottam Sharma

IEEE SPIN Conference 2021

Target: Multiple cheat types: aimbot, triggerbot, wallhack, ESP, mobility hacks, hardware cheats

Aim: Maario, A., Shukla, V. K., Ambikapathy, A., & Sharma, P. (2021). Redefining the risks of kernel-level anti-cheat in online gaming. In 2021 8th International Conference on Signal Processing and Integrated Networks (SPIN) (pp. 676-680).

Recommendation: (Maario et al., 2021)

Immersive and Authentic Learning Environments to Mitigate Security Vulnerabilities in Networked Game Devices

Walter W. Ridgewell, Vive Kumar, Kinshuk

IEEE SITIS Conference 2013

Target: Software vulnerabilities, hacking, network-based security exploits

Aim: Ridgewell, W. W., Kumar, V., & Kinshuk. (2013). Immersive and authentic learning environments to mitigate security vulnerabilities in networked game devices. In 2013 International Conference on Signal-Image Technology & Internet-Based Systems (pp. 1042-1048). IEEE.

Recommendation: (Ridgewell et al., 2013)

Supporting or Related White Papers

No approved white papers are linked to this cheat yet.

Other Approved OSINT Sources

No other approved OSINT sources are linked to this cheat yet.

Known Cases

No known cases are linked to this cheat yet.