Abusing software errors, glitches, or programming discrepancies for competitive advantage.
Supporting Academic Articles
Creative Uses of Software Errors: Glitches and Cheats
Wilma Alice Bainbridge, William Sims Bainbridge
Social Science Computer Review, Volume 25 Number 1, Spring 2007, 61-77
Target: Glitches (software errors/bugs) and cheats (tricks circumventing official rules), Easter eggs, programming discrepancies
Aim: Bainbridge, W. A., & Bainbridge, W. S. (2007). Creative uses of software errors: Glitches and cheats. Social Science Computer Review, 25(1), 61-77.
Recommendation: (Bainbridge & Bainbridge, 2007)
"Is It Legit, To You?". An Exploration of Players' Perceptions of Cheating in a Multiplayer Video Game: Making Sense of Uncertainty
Arianna Boldi, Amon Rapp
International Journal of Human–Computer Interaction, 2024, Vol. 40, No. 15, 4021-4041
Target: Third-party software cheats (wallhacks, aimbots, aimlock), game glitch exploitation, technological advantages (VPNs, expensive hardware)
Aim: Boldi, A., & Rapp, A. (2024). "Is It Legit, To You?". An Exploration of Players' Perceptions of Cheating in a Multiplayer Video Game: Making Sense of Uncertainty. International Journal of Human–Computer Interaction, 40(15), 4021-4041.
Recommendation: (Boldi & Rapp, 2024)
Addressing Cheating in Distributed MMOGs
Patric Kabus, Wesley W. Terpstra, Mariano Cilia, Alejandro P. Buchmann
ACM NetGames Conference 2005
Target: Item duplication, information leakage, state manipulation, general MMOG cheats
Aim: Kabus, P., Terpstra, W. W., Cilia, M., & Buchmann, A. P. (2005). Addressing cheating in distributed MMOGs. In Proceedings of the 4th ACM SIGCOMM workshop on Network and system support for games (pp. 1-6). ACM.
Recommendation: (Kabus et al., 2005)
Online Games: Categorization of Attacks
Y. Lyhyaoui, A. Lyhyaoui, S. Natkin
IEEE EUROCON Conference 2005
Target: Multiple attack types: cheating against provider, players, and virtual society including AI bots, asset theft, design flaw exploitation
Aim: Lyhyaoui, Y., Lyhyaoui, A., & Natkin, S. (2005). Online games: Categorization of attacks. In EUROCON 2005 - The International Conference on Computer as a Tool (pp. 1340-1343).
Recommendation: (Lyhyaoui et al., 2005)
Cheating in networked computer games – A review
Steven Daniel Webb and Sieteng Soh
DIMEA '07 Perth Western Australia (ACM)
Target: Comprehensive taxonomy including game-level, application-level, protocol-level, and infrastructure-level cheats; bug exploitation, information exposure, bots, denial of service
Aim: Webb, S. D., & Soh, S. (2007). Cheating in networked computer games – A review. In Proceedings of the 2007 Conference on Future Play (pp. 105-112). ACM.
Recommendation: (Webb & Soh, 2007)