Classification
This dossier summarizes the cheat definition, the affected OSI layer, and the evidence attached to the record.
Modifying or intercepting data packets sent between client and server.
This dossier summarizes the cheat definition, the affected OSI layer, and the evidence attached to the record.
Modifying or intercepting data packets sent between client and server.
Layers 3-4 (Network / Transport)
Modifying or intercepting data packets sent between client and server.
Peer-reviewed and academic literature connected to this cheat, with DOI or URL references attached where available.
Md Shihabul Islam, Bo Dong, Swarup Chandra, Latifur Khan, Bhavani Thuraisingham
IEEE Transactions on Dependable and Secure Computing, Vol. 19, No. 2, 2022
Target: Network traffic-based cheating detection, automated cheat detection
Aim: Islam, M. S., Dong, B., Chandra, S., Khan, L., & Thuraisingham, B. (2022). GCI: A GPU-based transfer learning approach for detecting cheats of computer game. IEEE Transactions on Dependable and Secure Computing, 19(2), 804-816.
Recommendation: (Islam et al., 2022)
No external DOI or URL link is attached yet.
Jouni Smed, Timo Kaukoranta, Harri Hakonen
International Conference on Application and Development of Computer Games, 2002
Target: Packet tampering, traffic interception, information exposure, design defects, network security vulnerabilities, reflex augmentation, aiming proxies
Aim: Smed, J., Kaukoranta, T., & Hakonen, H. (2002). Aspects of networking in multiplayer computer games. In Proceedings of the International Conference on Application and Development of Computer Games in the 21st Century (pp. 1-8).
Recommendation: (Smed et al., 2002)
No external DOI or URL link is attached yet.
Reviewed white papers and adjacent technical reports approved for this dossier.
Reviewed non-academic sources such as news, forums, archives, or enforcement materials.
Named incidents, documented examples, or sanctions associated with this cheat category.