Classification
This dossier summarizes the cheat definition, the affected OSI layer, and the evidence attached to the record.
Using modified gaming peripherals or hardware devices with built-in scripts or automated functions.
This dossier summarizes the cheat definition, the affected OSI layer, and the evidence attached to the record.
Using modified gaming peripherals or hardware devices with built-in scripts or automated functions.
Layers 1-2 (Physical / Data Link)
Using modified gaming peripherals or hardware devices with built-in scripts or automated functions.
Peer-reviewed and academic literature connected to this cheat, with DOI or URL references attached where available.
Arianna Boldi, Amon Rapp
International Journal of Human–Computer Interaction, 2024, Vol. 40, No. 15, 4021-4041
Target: Third-party software cheats (wallhacks, aimbots, aimlock), game glitch exploitation, technological advantages (VPNs, expensive hardware)
Aim: Boldi, A., & Rapp, A. (2024). "Is It Legit, To You?". An Exploration of Players' Perceptions of Cheating in a Multiplayer Video Game: Making Sense of Uncertainty. International Journal of Human–Computer Interaction, 40(15), 4021-4041.
Recommendation: (Boldi & Rapp, 2024)
No external DOI or URL link is attached yet.
Jamie Hwang
Northwestern University Law Review, Vol. 116, No. 5, 2022
Target: E-doping (software hacks, cheats, digital doping, mechanical doping)
Aim: Hwang, J. (2022). Cheating in E-Sports: A proposal to regulate the growing problem of e-doping. Northwestern University Law Review, 116(5), 1283-1318.
Recommendation: (Hwang, 2022)
No external DOI or URL link is attached yet.
Anton Maario, Vinod Kumar Shukla, A. Ambikapathy, Purushottam Sharma
IEEE SPIN Conference 2021
Target: Multiple cheat types: aimbot, triggerbot, wallhack, ESP, mobility hacks, hardware cheats
Aim: Maario, A., Shukla, V. K., Ambikapathy, A., & Sharma, P. (2021). Redefining the risks of kernel-level anti-cheat in online gaming. In 2021 8th International Conference on Signal Processing and Integrated Networks (SPIN) (pp. 676-680).
Recommendation: (Maario et al., 2021)
No external DOI or URL link is attached yet.
Walter W. Ridgewell, Vive Kumar, Kinshuk
IEEE SITIS Conference 2013
Target: Software vulnerabilities, hacking, network-based security exploits
Aim: Ridgewell, W. W., Kumar, V., & Kinshuk. (2013). Immersive and authentic learning environments to mitigate security vulnerabilities in networked game devices. In 2013 International Conference on Signal-Image Technology & Internet-Based Systems (pp. 1042-1048). IEEE.
Recommendation: (Ridgewell et al., 2013)
No external DOI or URL link is attached yet.
Reviewed white papers and adjacent technical reports approved for this dossier.
Reviewed non-academic sources such as news, forums, archives, or enforcement materials.
Named incidents, documented examples, or sanctions associated with this cheat category.