Classification
This dossier summarizes the cheat definition, the affected OSI layer, and the evidence attached to the record.
Gaining significant competitive advantage through in-game purchases or monetized advantages.
This dossier summarizes the cheat definition, the affected OSI layer, and the evidence attached to the record.
Gaining significant competitive advantage through in-game purchases or monetized advantages.
Layer 7 (Application)
Gaining significant competitive advantage through in-game purchases or monetized advantages.
Peer-reviewed and academic literature connected to this cheat, with DOI or URL references attached where available.
Guo Freeman et al.
Proc. ACM Hum.-Comput. Interact. 6 CHI PLAY Article 247 (October 2022)
Target: Pay-to-win mechanics, functional in-game purchases creating unfair advantages
Aim: Freeman, G., Wu, K., Nower, N., & Wohn, D. Y. (2022). Pay to win or pay to cheat: How players of competitive online games perceive fairness of in-game purchases. Proc. ACM Hum.-Comput. Interact., 6, CHI PLAY, Article 247.
Recommendation: (Freeman et al., 2022)
No external DOI or URL link is attached yet.
Reviewed white papers and adjacent technical reports approved for this dossier.
Reviewed non-academic sources such as news, forums, archives, or enforcement materials.
Named incidents, documented examples, or sanctions associated with this cheat category.